Dota 6.68 Changelogs | Dota-Allstars 6.68 Changelogs - DotA-Blog

Dota 6.68 Changelogs | Dota-Allstars 6.68 Changelogs

Dota 6.68 Changelogs - Dota-Allstars 6.68 Complete Changelogs. To download the map, check out the Dota-Allstars 6.68 post.

Dota 6.68 Changelogs
Added Io the Guardian Wisp
Added Thrall the Far Seer
Added Eredar the Shadow Demon
Added Aurel Vlaicu the Gyrocopter

Heroes
Alchemist
- Unstable Concoction manacost from 90 to 120
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300



Anti-Mage
- Spell Shield increased from 10/20/30/40 to 15/25/35/45

Axe
- Battle Hunger now slows the target by 8% until it runs out or kills another unit

Bane Elemental
- Brain Sap cooldown from 20 to 16
- Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%

Blood Seeker
- Agility gain increased from 2.6 to 3.0

Bounty Hunter
- Jinada cooldown from 21/16/11/6 to 15/12/9/6
- Track now gives 50 bonus bounty to all units affected by the track aura of that target
- Track bonus gold is treated as Reliable Gold

Broodmother
- Armor decreased by 2

Chaos Knight
- Reality Rift manacost increased from 50 to 70
- Starting str decreased by 4 and increased base damage by 4 to keep it constant

Clockwerk
- Armor increased by 1
- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
- Hookshot cooldown rescaled from 80/60/40 to 70/55/40

Dirge
- Tombstone cast range increased from 250 to 600

Doom Bringer
- LVL? Death mana cost rescaled from 85/105/125/145 to 110
- Scorched Earth mana cost increased from 60 to 60/65/70/75
- Scorched Earth movement speed bonus reduced from 20% to 16%
- Starting intelligence reduced from 16 to 13

Drow Ranger
- No longer has full night vision (same as the other heroes now, 800)

Invoker
- Strength gain increased from 1.4 to 1.7

Jakiro
- Macropyre travel range from 600/750/900 to 900

Juggernaut
- Healing Ward manacost rescaled from 140 to 80/100/120/140
- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%

Kaldr
- Armor reduced by 1
- Ice Blast cooldown from 44/32/20 to 45

Krobelus
- Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)

Lanaya
- Psi Blades spill range from 320 to 320/340/360/380

Leoric
- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
- Reincarnation manacost increased from 100 to 140
- Reworked Hellfire Blast

Old Hellfire Blast:
=============
Stun Duration: 2
Damage: 100/150/200/250
Cooldown: 8
Manacost: 140


New Hellfire Blast:
==============
Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.

Stun Duration: 2
Slow Duration: 2
Slow Amount: 15%
Damage per second: 30/45/60/75
Cooldown: 8
Manacost: 140

Note: The dps duration is the full 4 seconds.

Ability Code: AHtb (same as before)


Leshrac
- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2

Lich
- Movement speed increased by 10
- Starting damage rescaled from 37-56 to 42-51

Lina Inverse
- Laguna Blade level 1 cooldown from 150 to 120
- Light Strike Array cooldown from 8 to 7

Luna
- Eclipse now turns day into night for 10 seconds
- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
- Lunar Blessing now always provides full night vision

Medusa
- Movement speed decreased from 300 to 290
- Strength gain decreased from 1.85 to 1.65

Furion
- Teleport now has a tp scroll style indicator displayed for your allies
- Agility increased from 15 + 1.5 to 18 + 1.9

Meepo
- Movement speed increased from 300 to 305
- Poof manacost from 140/120/100/80 to 80

Naix
- Base damage improved by 5
- Casting Open Wounds no longer loses attack focus

Nerubian Weaver
- Shukuchi now has a 0.25 second fade time
- The Swarm manacost increased from 75 to 100
- The Swarm vision reduced from to 500 to 250

Nightstalker
- Base damage increased by 10
- Crippling Fear's miss chance from 10/20/30/40% to 40%

Ogre Magi
- Int gain increased from 1.9 to 2.4
- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)
- Multi Cost manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)

Obsidian Destroyer
- Astral Imprisonment no longer causes the target to lose vision over that area
- Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)


Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800

Ability Code: A1VW


Omni Knight
- Movement speed increased by 5

Pandarean Brewmaster
- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26

Priestess of the Moon
- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,
- Moonlight Shadow's duration rescaled from 7/9/11 to 11.

Puck
- Illusory Orb cooldown decreased from 15 to 13

Pudge
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
- Reduced Flesh Heap aoe from 525 to 450
- Meat Hook damage type changed from physical to pure
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360

Queen of Pain
- Scream of Pain manacost rescaled from 140 to 110/120/130/140

Razor
- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
- Added Aghanim's Scepter to Razor (along with a new visual effect)


Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.

Ability Code: A1UV



Sand King
- Armor increased by 1

Sniper
- Assassinate kills now give XP even if you are outside of range (208147)
- Night vision increased from 800 to 1000 (197918)

Spectre
- Desolate damage increased from 15/25/35/45 to 20/30/40/50
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22

Spirit Breaker
- Empowering haste from 4/6/8/10 to 6/8/10/12
- Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)
- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)

Stealth Assassin
- Base agility increased by 10


Base damage and armor decreased to remain the same overall after the extra agility


Tauren Chieftain
- Natural Order aoe from 250 to 275

Techies
- Remote mines now detonate when killed (145024)

Terrorblade
- Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124)

Tinker
- Armor increased by 1

Tiny
- Avalanche cooldown decreased from 20 to 17
- Toss cast range from 500/700/900/1100 to 700/900/1100/1300
- Added Aghanim's Scepter to Tiny


Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.

Ability Code: A1VH


Vengeful Spirit
- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140

Venomancer
- Poison Sting slow from 10 to 11/12/13/14

Viper
- Added Aghanim's Scepter to Viper


Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12

Ability Code: A1UZ


Visage
- Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
- Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
- Familiars maximum damage rescaled from 84/105/126 to 56/98/154
- Familiars cooldown from 160 to 180/160/140
- Soul Assumption's mana cost increased from 100 to 150

Warlock
- Fatal Bonds cooldown decreased from 30 to 25
- Added Aghanim's Scepter to Warlock


With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.

Ability Code: S00U


Zeus
- Arc Lightning cooldown from 2.5 to 2.25 seconds

Items

* Added a new recipe item (Arcane Boots)


This item replaces Arcane Ring.

Arcane Boots:
===========
500 - Boots of Speed
1000 - Energy Booster

+65 Movement Speed
+250 Mana
Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)
Can be Disassembled
Original Idea from: 245602


* Added new basic item (Orb of Venom)


Located at the secret shops and side shops

- Costs 600 Gold.
- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.


Assault Cuirass
- Attack Speed decreased from 40% to 35%
- Aura Attack Speed increased from 15% to 20%

Animal Courier
- Price decreased from 200 to 170

Blade Mail
- Damage Return's duration increased from 3.5 to 4 seconds

Bloodstone
- Heal on wielder's death increased from 25 per charge to 30
- Now only loses a third of its charges on death (reduced from a half)

Buriza Do Kyanon
- Damage increased by 6 (to equal the total of crystalys and demon edge)

Cranium Basher
- Removed 25% chance to do 25 bonus damage (stun is still the same)
- Cranium Basher bonus damage increased from 30 to 40

Dust of Appearance
- Reduced AOE from 1250 to 1050

Ethereal Blade
- Removed Wraith Band from recipe (same bonuses still though)
- You can now target yourself

Eul's Scepter of Divinity
- Cast range increased from 600 to 700
- Added double click support for Euls (174341)

Eye of Skadi
- Orb of Venom added as a component. Final bonuses are the same as before.
- Recipe price decreased from 750 to 300

Heart of the Tarrasque
- Delay on regeneration reduced from 8 to 6 seconds

Maelstrom
- Recipe cost decreased from 900 to 800

Mekansm
- AoE of Restore increased from 450 to 750
- HP aura regen increased from 3 to 4

Quelling Blade
- Tree Chop cooldown decreased from 15 to 10

Sentry Wards
- Increased truesight vision from 800 to 950
- Reduced natural vision to just around itself

Urn of Shadows
- Heal no longer dispels from neutral creep damage
- Added a team notice when someone buys Urn of Shadows recipe

Vanguard
- HP bonus from 300 to 275

Game Play and Cosmetics

* Added a new gold mechanic to the game

"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).

Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.

An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.

The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.



This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.

Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.


* Support gold bounty gained for kills is now displayed ontop of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)
* Minor adjustment (+50) to the extra aoe XP bounty
* Lane creeps vision from 1400/800 to 1100/800
* Day-Night now cycles at 25% faster rate
* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
* Game now displays a message to your allies if you buy back
* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
* Reworked the -CM Ban and Picks process


Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.

Old CM:
=======
Summary: 4 bans then 5 picks.

Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.
Process: 1-1-1-1-1-1-1-1

Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.
Process: 1-2-2-2-2-1

60 seconds of extra time is provided in each team's time bank.

New CM:
=======
Summary: 3 bans then 3 picks then 2 bans then 2 picks.

Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step
Process: 1-1-1-1-1-1

Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.
Process: 1-2-2-1

Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step
Process: 1-1-1-1

Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step
Process: 1-1-1-1

90 seconds of extra time is provided in each team's time bank.


* Added death animation for Throne (82594)
* 4 new Courier models (222933)
* Added a Flying Courier morph ability (175819)
* Added Mini Viper and Snow Owl flying courier models (175819)
* Added a mini-goblin zeppelin flying courier model
* Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
* Changed the courier morph hotkey to G to avoid conflicts with the new ability
* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
* Added -il as a shortcut for -invokelist (43834)
* Increased Anti-Backdoor regeneration rate
* Fixed some visual issues with ground textures of some scourge buildings (217304)
* Fixed some buff icon inconsistencies (218840)
* Added Hook and Arrow Accuracy information to replay data


"AA_Total"+PlayerID,Amount
"AA_Hits"+PlayerID,Amount
"HA_Total"+PlayerID,Amount
"HA_Hits"+PlayerID,Amount


* New visual effect for Vengeful Spirit's scepter
* New visual effect for Witch Doctor's Aghanim Scepter
* New visual effect Puck's Scepter (206094)
* Added an Aghanim's visual effect for Axe (264503)
* Added an Aghanim's visual effect for Pudge (264503)
* Added an Aghanim's visual effect for Spiritbreaker (264503)
* Added an Aghanim's visual effect for Sand King (264503)
* Added an Aghanim's visual effect for Jakiro (264503)
* Added an Aghanim's visual effect for Night Stalker (264503)
* Added an Aghanim's visual effect for Earthshaker (166075)

* New Tidehunter hero story (244461)
* Added flavor text for Phase Boots (19010)

* Reworked when the visual effect is shown for Berserker's Blood (268354)
* Improved Chaos Bolt animation (247368)
* New Earthbind visual effect
* Added an extra visual effect for Nether Swap
* Added a visual damage indicator for Ethereal Blade (204930)
* Added a Burst visual effect for flying courier (21388)
* Added an aura visual for Leoric's Vampiric Aura (14145)
* Fixed some visual issues with Soul Steal (210124)
* New visual effect of Strafe (205629)
* Added a visual effect for the int stealing event on Silencer's Last Word (9993)
* Added temporary text overhead info for Sticky Napalm indicating stack counts

* New Breathe Fire icon (208513)
* New Earthbind Icon (202929)
* New March of the Machines Icon (223523)
* New Morph Icon (255633)
* New Scourge Glyph Icon (217705)
* New Strafe icon (205629)
* New Toss Icon (238905)
* New Torrent Icon (218829)

Bugs
* Fixed Familiars tooltip
* Fixed Forge Spirit tooltip
* Fixed a bug with Curse of the Silent
* Fixed a bug with Charge of Darkness
* Fixed Invoke from triggering last word
* Fixed Rot dispelling curse of the silent
* Fixed Flaming Lasso scoreboard timer
* Fixed Batrider interaction bugs with Land Mines
* Fixed a minor rare bug with the caster unit for primal roar
* Fixed some visual glitches with passive Crystalys icon (208005)
* Fixed some visual glitches with passive Attribute Bonus icon (208766)
* Fixed a bug with the interaction of Ion Shell and Focus Fire
* Fixed some areas where you could get stuck with TP Scroll
* Fixed a bug that could allow courier to gain attack capability
* Fixed a bug with Soul Ring when your mana capacity changes
* Fixed some rare bugs with Hex interactions with some abilities
* Fixed Dark Pact not properly dispelling Crippling Fear or Void
* Fixed a bug with picking up Linken's Sphere while waveforming
* Fixed the launch projectile location for Dragon Knight's Elder Form
* Fixed X Marks The Spot when used on an ally carrying Linken Sphere
* Fixed some AI bugs with attacking roshan while teleported close inside
* Fixed a bug with moon wells water mechanic when you get stuck inside it
* Fixed a minor rare bug that produced the "cannot construct unit" message
* Fixed a very rare bug that could sometimes cause Toss to not throw anything

* About Phoenix


I had mentioned a Phoenix hero was in the works in the past. I've decided to save the hero for another update instead of putting him in this one. I want to work on him more.

It's a really long list right? Well, let's try the Dota 6.68 :)

Related Posts


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21 comments:

  1. Triple Kill! WIN WIN WIN

    ReplyDelete
  2. new heroes lack originality....btw i want more gankink hero like veng who doesnt neeed item

    ReplyDelete
  3. warlock with aghanim and refresher. rampage!

    ReplyDelete
  4. is the only use of eclipse is for night vision?

    ReplyDelete
  5. warlock so imba la.... refresher aghanim 4 golem =.="

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  6. 4 golem = 2 heroes with diffusal blade
    thanks for the gold :))

    ReplyDelete
  7. 4 gollem = medusa food.

    ReplyDelete
  8. This comment has been removed by the author.

    ReplyDelete
  9. I've just added a photo with all the new visual effects for Aghanim's Scepter. Pretty much easier than testing all on single player.

    http://dotaevolution.blogspot.com/

    Check it out รต/

    ReplyDelete
  10. WOW!! New heroes so imba especially gyro guy and eredar ... Thank you icefrog for making me a dota addict!!

    ReplyDelete
  11. why viper doesn't have aghanim's visual effects?

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  12. How come that the new goldmechanics doesn't work??
    Whenever i buy items i cannot exceed my current unreliable gold amount even though i have more then enough gold in the reliable pool
    should this be a bug or does this only work when u ussed up every single goldcoin?

    ReplyDelete
  13. i think purge only damage 100 to the golem now
    ??

    ReplyDelete
  14. do the mines detonate when techies commits suicide?

    ReplyDelete
  15. does luna's eclipse still summons luna beams?

    ReplyDelete