Heroes Major Change on Dota-Allstars 6.50 & 6.50b - DotA-Blog

Heroes Major Change on Dota-Allstars 6.50 & 6.50b

Some Heroes Major Change on 6.50 & 6.50b. IceFrog did really surprise us by giving major change on some heroes. Here we go!

Luna Moonfang

Luna Moonfang the Moon Rider
Luna is reverted back! So many nerf on her. won't see her in the pub games so often like before.

* Eclipse damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
0.01 sec->0.01/0.1/0.3/0.6
* Lowered Eclipse mana cost and gave it constant cooldown progression
250/350/450 mana, 140/120/100 sec->150/200/250 mana, 140 sec
* Increased Lucent Beam casting range and lowered manacost slightly
600 range, 95/110/125/140 mana->800 range, 90/100/110/120

Traxex the Drow Ranger
Ah, her Ulti is changed. Gaining some Agi from her ulti is not bad, but IceFrog also reduce her Agility gain per level by 1! That's mean if you reach level 25, the total natural Agility you gain is now less 25 than before. If you add the the agility gain from her Ulti maybe it's payoff. Overall, it's just like remove the old Markmanship on her.

Changed Drow Ranger's Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)
* Lowered Drow's Agility gain per level
* Improved range on Drow's Trueshot Aura

Oh no, this is just like move the old Visage Gravekeeper Cloack to Spectre. I think this is a great nerf to him. Now Motred can hit him without afraid her 1k critical disperse.

* Changed Spectre's Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage

Visage the Necro'lic
Some skills is remade completely. The most noticeable is his second skills. Units dies near Vissage will give him 4 HP and additional 6 damage for 30 seconds. With 16 max units on level 4, that's mean Vissage will gain 96 damage if there's some massacre and 16 units dies near him. Another worth skill changes is the new Gravekeeper Cloack. 25% damage received will be reflected and heal allies within 800 AoE, make Vissage an AoE counter?

With so many buff on Alchemist, i think IceFrog is encourage people to use him again.

* Improved casting range on Acid Spray
* Improved Alchemist base Intelligence and growth
* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen

Mirana Nightshade the Priestess of the Moon
Wow, i have been waiting for this. Mirana is indeed need some nerf.

* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20

Akasa the Queen of Paint
Not only nerf the Blink Dagger, but Icy is also nerf the QoP blink. Blink is the best skills ever, IMO.

* Reduced Queen of Pain's Blink range at early levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6

I think that is some major change that will affect the game so far. I will add some more soon. Feel free to say your own opinion. Here is the rest of the change:

Hero Changes:
* Removed manacost on Mana Shield activation
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time
* Increased Morphling's base damage
* Macropyre cooldown no longer increases per level
* Added an extra bounce to Chain Frost
6 (7 with Aghanim's Scepter)->7 (8 with Aghanim's Scepter)
* Reduced Sprint's damage amplification
* Increased Maledict AOE by 15
* Changed how Song of the Siren levels up
200/275/360 mana->200 mana
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels
* Improved Keeper of the Light's attack animation
0.55 sec damage point->0.3 sec damage point
* Improved Scattershot's damage range from 10-35 to 20-35
* Slightly improved Psi Blades' spill width and range
40/80/120 range->50/100/150/200 range
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
* Improved Troll's base movement speed
* Decreased Rampage movement speed bonus and cooldown
7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown
* Improved Spirit Bear's Demolish
33% increase vs buildings->60% increase vs buildings
* Increased Lightning Storm cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 AoE
* Reduced the slow on Epicenter
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
--->Faster initial cask speed
* Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
* Improved Auto Fire's area of effect and duration
125 AoE, 5 sec->200 AoE, 8 sec
* Improved Earthshaker movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
25 sec->18 sec
* Increased Primal Roar cooldown a little bit
60 sec->70/65/60 sec
* Improved cast range on Expulsion and Fire Storm
750 range->1000 range
* Improved Ravage a little (it became slightly less effective with the impale recodes)
1.2/1.5/1.8 sec stun->1.5/1.8/2.25 sec stun
* Reverse Polarity cooldown is now the same all levels
120/110/100 sec->120 sec
* Removed truesight from Spin Web
* Added some extra movement bonus on higher level Spin Web
20% increased movespeed->20/23/26/29% increased movespeed
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image cooldown slightly
60 sec->50 sec
* Improved slow on Drunken Haze
10/12/15/17% slow, 50/50/50/75 mana->10/14/18/22% slow, 50 mana
* Improved movement bonus on Witchcraft
2/4/6/8% increase->3/6/9/12% increase
* Lowered Searing Arrows cooldown
4/3/0/0 sec->2/2/0/0 sec
* Improved Reaper's Scythe leveling a bit
200/340/500 mana, 150/120/70 cooldown->150/340/500 mana, 100/85/70 cooldown
* Changed Purification damage type to Pure
Spell/Normal (reduced by spell resistance + armor)->Hero/Magic (reduced by nothing)
* Lowered Axe's starting Agility and increased his starting Strength
19 str, 22 agi->25 str, 20 agi
* Lowered Death Coil cooldown
11 sec->7 sec
* Improved Undying's base armor
* Improved Meepo's base Strength
17 str->23 str
* Rebalanced Pit of Malice
24 cooldown, disable lasts 0.75/1.5/2.25/3 sec->24/21/18/15 cooldown, disable lasts 1.5/2/2.5/3 sec
* Increased AOE on Firestorm
300 AoE->400 AoE
* Reduced the search area for Omnislash
575 AoE->450 AoE
* Changed Bloodrage stats a bit
2/4/6/8 hp/s->20/15/10/5 hp/s
* Lowered level 1 Mana Void manacost
175/225/275 mana->125/200/275 mana
* Lowered Exorcism's damage return threshold and cooldown
120 cooldown, 1000 damage threshold->100 cooldown, 500 damage threshold
* Restored Bone Fletcher's old Wind Walk speed bonus
7/14/21/28% increase->10/20/30/40% increase
* Lowered Geminate Attack cooldown
7/6/5/3.5 sec->6/5/4/2.5
* Slightly improved how Medusa's Purge levels
12 cooldown->12/11/10 cooldown

Source: EastyMoryan of www.dota-allstars.com

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