Dota-Allstars 6.52c Official Map - DotA-Blog

Dota-Allstars 6.52c Official Map

dota allstars 6.52c loading screen Images Official Dota-Allstars 6.52c Map Free Dowloads. The recents changes on items systems make so many bugs occurs. IceFrog solve those problems on Dota-Allstars 6.52c. Maybe some of you wonder where's the Dota-Allstars 6.52b? The Dota-Allstars 6.52b was released yesterday. And yet now there's another release. Some of you maybe can already guess that there's fatal bug on Dota-Allstars 6.52b. Curious? I will tell you at the end of the post :) You can see more details on 6.52c Changelogs. The download link is at the end of the post.

6.52c Changelog

* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned's armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer's test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance's cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl's duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

This is the official links from Enjoy!

Mirror 1
Mirror 7

I think this version will one step to make stable version :)

PS: Still curious about the bug on 6.52b?
Here it is:

The bug with 6.52b, is that in -sd mode the hero taverns on your side of the map were active.
So after you get your draft list you just wait for the tavern cooldown and pick a hero from one of the tarvens, then any point after that you could type -pick 1, 2, or 3 and get the hero from the draft list. Both heros would be under your control. Wow! No wonder IceFrog replace it immediately.

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  1. Pity sandking, still so pity...

  2. It's okay. There's still sandstorm to use...

  3. Hi, I have Athlon 2600+, 1GB RAM, ATI radeon9600XT, windows XP clear and new istall and still have lags each 5 min and in late game I have 3fps slideshow. On previous maps no problem. New items like shivas armour is most lagging thing. I realy like DotA very much, but this new map 6.52x sux :(

  4. @above - really? I never heard about this issue. But maybe you can try to reduce the graphics and resolution. It's work fine in my place.

  5. Yes, looks like it's right. More and more people complain that Dota-Allstars 6.52x is not optimized and have less fps than previous map. You won't feel it with strong CPU, but with less spec you will feel it.

  6. bug. i just played a match using invoker with guinsoo shivas skadi, on using deafening blast on a ogre magi(hero) his normal atk was permenantly disabled.
    possibility-> bugd when deafening blast cast when enemy hero is in hex?